3 posts in category Production

Why gamers don’t fully understand alpha and beta tests

There was a time not that long ago, when end-user access to beta tests was uncommon. In the days of physical media, players typically applied online and hoped ...

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Game cloning: Protecting yourself from theft

There are few things more disheartening than having your brilliant game design stolen. Game cloning (the unscrupulous process of copying the core mechanics and ...

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Four things you might forget before you launch your game

When you start getting closer to your game’s launch, your life is going to be consumed with bug squashing and polishing. It’s easy to get so focused on ...

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